home *** CD-ROM | disk | FTP | other *** search
- Greetings.
-
- Well, I was beginning to wonder if I was _EVER_ going to hear
- anything from Giark (for awhile there), CBATNAM-wise namely (hehe).
-
- > Except for the dungeon stage `tomorrow for sure',
- > all the stages are done. My system is without SCSI
- > controller for a while longer, so the CB final assembly is
- > on hold. We still have no anims and no between stage pictures.
-
- Hm.. I'm working on it (I'l be sending a short status report to the List in
- a bit on what's done, what's not, and last-minute things I'm working on)..
-
- I registered AMCAF about 3 weeks ago (end of the Holidays, _AWESOMELY COOL_
- Extension, btw!), and have been talking with Chris about some new drawing
- commands. I've done quite a bit of optimizing, and even though it's some
- faster, it's not much (although through many tests and additions, there's
- quite a bit of improvement.) I'm working up on the logic for the enemies
- and objects, and after that's done I'll optimize what I can for those
- routines and wait on Chris' turn ups. I will be doing most of (if not all,
- unless you say otherwise) pics and at least anims for my level.
-
- > I haven't received any new music (nor most of the music) at this point.
- Hm.. me neither, although I _did_ just read EJ's message about the
- converting guys hold-ups, although I DO need that music! I won't be
- finishing ANYTHING until I can have SOMETHING to test in my level.
-
- > The final stage is probably going to be completed sometime in 2002.
- > There are no in between stage pictures. There are no anims.
-
- Hehe, very funny (pardon me while I laugh). It'll be done soon enough (take
- my word and say no else). I take it you have Andy Hawkin's (Tekken) level
- as well (I just wondered, as I hadn't heard anything from him in quite
- awhile, was curious as to where he was. Probably working, unlike us.) :)
-
- Basically, I've been quite busy lately (after the Holidays) doing studies
- and other things, but I'm getting right back to it here over the weekend.
- Btw, we do have perfectly sliding Wolfenstein doors (w/textures!)! I'll
- give a bit more info on this and some other bits in my status update.
-
- Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
- Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft
-
-
-